Raju, Prem, and their two friends, Rohan and Ankit,
were looking for something exciting to do on a boring Saturday night. They
decided to break out an old Ojha board game that Raju had found at a garage
sale. None of them had ever played an Ojha board game before, but they had
heard that it was a game that could summon spirits and communicate with the
dead. They were skeptical but excited to try it out. They gathered around the
board, lit a few candles, and began to play. As they moved the pointer around
the board, they asked questions to the spirits, hoping for a response. At
first, nothing happened. They thought that the game was just a hoax, and they
were about to pack it up and go home. However, as they continued to play, they
began to feel a chill in the air. The candles flickered, and the room grew
colder. Suddenly, the pointer began to move on its own. It spelled out words
and phrases that none of them had typed. They were terrified, but they could
not look away. They continued to play, asking questions, and getting answers
from the board. As the night went on, the answers from the board became more
sinister. They spoke of death and destruction, and the pointer moved with more
force than before. They tried to stop playing, but the board seemed to have a
hold on them. They heard strange noises coming from the walls and saw shadows
moving in the corners of the room. They felt a presence in the room, a force
that they could not explain. Suddenly, the candles went out, and the room was
plunged into darkness. They were trapped in the room, unable to see a way out.
They heard footsteps coming towards them, and they knew that they were not
alone. The room was filled with a cold mist, and they could hear whispers in
their ears. They were terrified, and they knew that they had made a mistake by
playing the game. As the night wore on, they tried to escape the room, but they
were blocked at every turn. The spirits seemed to be taunting them, playing
with them like a cat with a mouse. They finally managed to escape the room, but
they were forever changed by the experience. They knew that they had
encountered something that they could not explain, something that was beyond
their understanding. They vowed never to play the Ojha board game again, and
they warned others about the dangers of playing with forces that they could not
control. They knew that they had been lucky to escape with their lives, and
they would never forget the horror that they had experienced that night.
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